Thoughts on Bloodborne PSX

This post is part of Agora Road's September 2024 Travelogue.

I never played any FromSoft game in my life. Well, I technically played Dark Souls III. I say technically because the game crashed during the tutorial for me. I later installed a mod to move the camera freely as to observe the architecture of Irithyll of the Boreal Valley (using a 100% save I found on the internet). That's not really what I'd consider "playing a Dark Souls game" though.

Yesterday, I remembered that Bloodborne PSX is a thing - a game my computer could probably run. Although this is a fan-make demake, I decided that it's probably the closest thing I will have to experience a Soulsborne game, so I gave it a shot.

For starters, I will state the obvious. The art in the game is gorgeous. As I never played a PlayStation 1 game in my life, the game instead reminded me of 3D games on the Nintendo DS, specifically the LEGO ones. The game has a very good CRT filter. I never used a CRT (or was too young to remember), but for a brief instant I thought I was in the early 2000s.

Most of my playthrough was spent configuring my weird Logitech gamepad properly. That was not a fun time. The game is based on the PlayStation controller, which I never used in my life. I was trying to make the game control like a 3D Zelda game. I succeeded for the most part, but there was something I could not fix. The game pretty much has two different "confirm/action" button. I.e to talk to an NPC, you need to press "A" but to end the dialogue you need to press "Start". This was so weird.

Screenshot of Bloodborne PSX

Anyway, now unto the actual game. I started in some kind of clinic and got killed by a monster. This seems to be some kind of scripted death as I wake up in a place called "Hunter's Dream". I got a weapon here. Getting out of that place took me a while to figure out. Turns out you need to talk to an NPCs.

I was now back in the clinic, I killed the monster that previously killed me. I eventually stumbled upon a locked door. Finding the key took me more time than I would like to admit, but that was just me looking at things too fast and missed the upper section.

Opening the door was the real challenge. I noticed that the door did not open despite me getting the key. I opened my inventory, but could not use the key from here. After a solid 20 minutes, I gave up and closed the game.

As I was preparing to put my controller away, I decided to give the game another try. This time I looked up the solution using a longplay on YouTube.Turns out you need to access a special menu and equip the key. What. This a very dumb design decision.

Now that I could open the door, I finally reached the big city. All the monster I encountered died in like 3 hits. I suppose the game actually get though later on. To my immense disapointement, the city is pretty much only consisted of locked doors. I tried to find a key or a place to go, but I just wandered endlessly for 20 minutes. This was not fun. I just stopped playing.

I dislike games that don't respect your time like this. I wanted to experience though battles, but all I found were locked doors. Very disapointing. I skimmed through a longplay of the actual Bloodborne game which just left me wondering how people tolerate this sort of time wasting.

Written by manpaint on 16 September 2024