Aspects of RuneScape

While thinking about generic medieval fantasy signatures, my mind always goes to RuneScape first. This led me to a question, what are the primary aspects of RuneScape?

To do this, I took a look at the game interface in 2004scape and checked some of my lists found in RuneLibris. Using this data, I compiled the table found below. It should be noted that this is just based on my own opinions and not objective by any means.

Aspect Importance
Skilling Primary aspect
Combat Primary aspect
Quests Primary aspect
Item & inventory system Primary aspect
NPCs Primary aspect
Interactable scenery objects Primary aspect
Ability to equip items Primary aspect
Music & ambience Primary aspect
Sound effects Primary aspect
Magic spells Primary aspect
Shop selling items Primary aspect
Combat styles Secondary aspect
Prayers Secondary aspect
Run energy Secondary aspect
Weight system Secondary aspect
Trading with others Secondary aspect
Emotes Secondary aspect
Music player Secondary aspect
Cutscenes Secondary aspect
Holiday events Secondary aspect
Minigames Secondary aspect
PvP Secondary aspect
PvM Secondary aspect
Clue scrolls Secondary aspect

Aside from music, I believe that every primary aspect of the game was introduced in 2001. This is interesting as this suggests that the core of the game was already defined back then and that everything since was mostly extra features.

I take note that some of the "extra features" such as prayers were introduced in 2001. The early history of RuneScape in general is interesting. For example, a skill called "tailoring" was planned but never released.

I believe those primary aspects may have some relation to my signature concept. All the primary aspect listed are generic RPG features. This harkens back to my ideas of RuneScape feeling like a "default RPG" of sorts.

One day, it might be interesting for me to study the first year of RuneScape. I speculate that RuneScape was originally more of a technical demonstration (running a pseudo-3D game in a web browser was impressive at the time) than something designed to be an RPG first. I believe this is why its design and signatures feel more "honest" than something like Skyrim.

Written by manpaint on 19 March 2025.